|
Author |
Thread Statistics | Show CCP posts - 13 post(s) |

Robrina Brun
The Blueshift Cartel THORN Alliance
|
Posted - 2008.07.30 15:34:00 -
[1]
B1FF, are you just searching for more reasons to hate ambulation?
You don't need any reasons at all. Just state, "I hate the idea and concept of Ambulation." and be done with it. Stop trolling in ambulation threads which you obviously dislike and stop talking about a subject that you disagree with.
Ambulation is coming, whether you sabatoge other's enjoyment of it or not. That's your real goal isn't it? It's not to state your displeasure at the concept, it's to rain on the parade of those who might enjoy it. 
Ad Hominem attack, I know... but I calls it as I sees it.
|

Robrina Brun
The Blueshift Cartel THORN Alliance
|
Posted - 2008.07.30 16:10:00 -
[2]
Edited by: Robrina Brun on 30/07/2008 16:12:30
Originally by: B1FF
Originally by: Robrina Brun
Ad Hominem attack, I know... but I calls it as I sees it.
At least you admit it. Yet you call me a troll.
I've stated my reasoning. Please read it.
Okay, let me summarize the reasoning I've read. Tell me if I mess it up.
- Ambulation is optional, therefore no one will use it.
- Assumptions are made by pro-ambulation subscribers that may or may not turn out to be true. If these are not true, no one will use it. These assumptions include.
- Lag decrease.
- Corporation Office/Commercial location slots and their
- Existence
- Customization options
- Appearance customization, including
- Clothing
- Physical customization
- Ambulation is localized, therefore no one will use it.
- Ambulation will be popular initially, then no one will use it.
- The money being spent on ambulation could be better spent on technical or architectual problems. Mostly because no one will use Ambulation because of 1, 2, 3, or 4.
- Some loaded questions attempting to make ambulation appear non-optional if you want to do certain things, or even more useless (and non used) if the tasks can be performed without Ambulation.
- If the tactical map can be created and used outside of Ambulation, ambulation will not be used.
- If tactical maps can only be used inside of Ambulation, they are too much trouble to use.. and ambulation will not be used.
- If Tactical maps can only be viewed outside of ambulation, they will not be used as much; but ambulation will still not be used.
- Same statements for poker or other minigames.
Are we noticing the trend here? The basic conclusion that ambulation will not be used. Some of the same sorts of arguments were used against Factional Warfare.
"Factional warfare will not be used, because of the limitations on corporations and alliances; as well as various other 'well thought out' reasons. "
I think we've both seen what a 'limited audience' upgrade results in. More people having fun. Ambulation might not appeal to the hard core UT in space crowd. But for those of us who aren't all about destroying things. Those of us who enjoy building things just might like this expansion.
|

Robrina Brun
The Blueshift Cartel THORN Alliance
|
Posted - 2008.07.30 17:02:00 -
[3]
Originally by: B1FF I'm not sure what you mean by this one. A tactical map would be great and used a lot provided it can be used outside ambu. A map that you can't use to get to your destination is broken.
My point about the map and poker are that they are great features that should not be nerfed by being ambu only. There is no technical nore design reason to make them ambu only.
But, then you might turn around and say that because it isn't in ambulation, it cannot be used as a draw for Ambulation. A non-issue as it were.
Quote: What trend? What did I say about Factional Warfare?
Trend = "Ambulation will not be used."
I don't believe you said anything about Factional Warfare. Pleading ignorance here doesn't help much. The point I was making was that naysayers (like yourself) often decry something from their own viewpoint only.
Some individuals declared that Factional warfare would fail because the limitations would preven them from participating. The initial response so far has proved that to be false, at least on the Gallente vs Caldari front.
Quote: You fail to address the problems that are specific to the non hard core UT group. There's no hook. No game mechanic. There's no incentive. What keeps people there after the shiney and new wears off? Especially with the limitations.
The same thing that keeps the rest of us ingame? Creating your own goals and seeking to achieve them. Whether it's creating a nice boutique for manufactured clothing; (A feature 'confirmed' in the TenTon videos.) or designing corporation greet scripts and layouts. (Also 'confirmed' in the TenTon vids.)
Also, were my other summerizations correct? I want to make sure of that so I can pick at them just a little.
|

Robrina Brun
The Blueshift Cartel THORN Alliance
|
Posted - 2008.07.30 17:55:00 -
[4]
Originally by: B1FF You are correct. Something that is not in ambulation cannot be a draw for ambulation. I'm missing something. What point are you trying to make?
That the question was not posed because of your curiosity about ambulation. The question was posed to be used as ammunition as to the uselessness of Ambulation itself. I don't question the questions themselves, merely the reason they were asked.
Originally by: B1FF
I still don't see your point.
So because someone somewhere said something bad about something which turned out to not be true I'm not allowed to say anything bad about something completely unrelated?
That's completely nonsensical.
Unrelated? The parallels are glaring (to me at least.)
FW: Unfounded criticism with the conclusion that Factional warfare will fail. Amb: Unfounded criticism with the conclusion that Ambulation will fail.
FW: People excited about the possibilites that will open up when factionl warfare opens. Amb: People excited about... etc.
I think the most important part to notice is this,
FW: CCP seeking to expand their market by creating new opportunities for their players and encouraging new players to stay. Amb: CCP seeking to expand their market by creating new opportunities for their players and encouraging new players to stay.
CCP is not in this to 'fail.' They are a company of people who want to make money, and opportunities for their customers in the process. We do not know all, or even most of the specifics of ambulation.
Speculation on either side is useless in the end, agreed. Trolling the Q&A thread is counterproductive as well. We won't know more if we don't ask. We won't ask if there is someone claiming to know everything, but really having only assumptions.
What IS helpful, both to us and to the devs I'd assume, is posting what we'd like to see in either the initial release, or later updates to Ambulation. If we, the users, do not post what ideas we have about ambulation; I'd make a large assumption that it would indeed fail.
A game should be tailored to the interests of it's players. It is impossible for anything to be interesting to everyone at once.
To the combat only crowd, ambulation must look quite useless. It doesn't facilitate more yarr, or pew-pew, or whatever their flavor of PvP is. I'm going to go out on a limb here and put you in this group. Ambulation does not appeal to you.
I'm part of the inbetween group, the group that enjoys some PvP.. but also wants something to do instead of sitting in station, spinning my Prophecy in circles during slow times, or when my station is camped. Will it take up 100% of my time in EvE? No, of course not.. but then again neither does PvP or ratting for isk.
|

Robrina Brun
The Blueshift Cartel THORN Alliance
|
Posted - 2008.07.30 18:14:00 -
[5]
Originally by: Plumpy McPudding Can we alter our avatar's weight or height? I want to make my character a 5" 350 pound plump fat guy.
They have stated that err.. 'cosmetic surgury' will be available. You'll need to remake your character's appearance Mr McPudding, and he can indeed be a short Jolly Minmatar. :)
|

Robrina Brun
The Blueshift Cartel THORN Alliance
|
Posted - 2008.07.30 18:28:00 -
[6]
Edited by: Robrina Brun on 30/07/2008 18:27:48 Would love to visit the "City of God" in Amarr space, or one of the many other archeological locations in New Eden. Great idea, of course.. with that would come the 'hacker' profession. Hacking into La Dai's R&D computers ftw?
|

Robrina Brun
The Blueshift Cartel THORN Alliance
|
Posted - 2008.07.30 19:57:00 -
[7]
I do believe they said we will need to completely remake our characters for the new graphics system. So, your wish is granted? :)
|

Robrina Brun
The Blueshift Cartel THORN Alliance
|
Posted - 2008.07.31 15:05:00 -
[8]
I guess the big thing that hits me is your overall attitude about it. You seem to look down your nose at people having ideas, suggestions, and questions. If someone asks a question in the other thread, your response seems to imply a negative response. A 'no' if you will.
Saying "They have not mentioned such a thing." implies that they haven't, and the won't; even if it doesn't say the same. Replying in a different spirit such as, "They haven't mentioned anything on that yet, but Eris might be able to shed some light on it." would seem to have a better outlook.
There is the attempt to give the appearance of neutrality, but the overall attitude is very negative. If questioned about a response, you can fall back and say "I didn't say no, I didn't attack them or their idea." But, as a good troll, the implication of your response was to garner a defensive move on the one asking the question. You got me good. 
Some of your criticisms are well placed, I'll agree on that point. The main issue I'm having is the spirit in which you bring those criticisms forward.
It should be "Tactical maps look cool, will those be available to us during fleet combat?" not "I hope I won't need to interact with ambulation to use Tactical maps. If I do, that would be forced interaction."
Bah, I can't write the negative like you can...
|

Robrina Brun
The Blueshift Cartel THORN Alliance
|
Posted - 2008.07.31 15:13:00 -
[9]
Originally by: B1FF
Originally by: CCP Eris Discordia
Originally by: B1FF
That's not possible with what you've said to date. I know the answer is fanfest but can you expound on this?
Manufacturing.
So I was thinking more on this. For it to be like my T2 example items would have to be produced by ambu users but usable outside ambu by people who never enter ambu. I'm not asking for specifics but is that correct or were you refering to clothing and furniture?
Double post!!11one
I think her point was that it would move the other way around. You might have manufacturers who will produce clothing, furniture and other ambulation items without ever entering ambulation themselves.
It may create a market for some of the obscure consumer goods like textiles, planetary vehicles, construction blocks and the like.
|

Robrina Brun
The Blueshift Cartel THORN Alliance
|
Posted - 2008.07.31 17:22:00 -
[10]
Edited by: Robrina Brun on 31/07/2008 17:22:13
Originally by: Ruze And anybody else notice that most games seem to build up from a social atmosphere? Why does it feel like EvE is going 'backwards'? Or is that just me?
As in, EvE is degenerating as a social atmosphere? Nah, it's always been a rough and tumble place to be. I hope that some of the ambulation visuals reflect that gritty atmosphere as well. (I also hope for some "Cheers"-like bars where we don't need to be so defensive vs strangers. :D)
|
|

Robrina Brun
The Blueshift Cartel THORN Alliance
|
Posted - 2008.08.01 17:22:00 -
[11]
Edited by: Robrina Brun on 01/08/2008 17:25:39 Edited by: Robrina Brun on 01/08/2008 17:25:30
Originally by: B1FF
Originally by: The Fugly
And again, ambulation will have it's own server, so no extra lag to the grid. Please read before you start trolling around.
And again, CCP has never said this. Please read before you start trolling around.
The very first post of this thread actually states that very fact. :)
Originally by: CCP keiron Other information: Those players that do not wish to interact with the full-body avatar aspect of the game will not be forced to do so, a la the now defunct Earth & Beyond and their station interface. In-station servers will be seperate from the space servers, so there will be little (if any) lag introduced into the other environment. A high quality download will be available in the future, no time frame as of yet.
Maybe it's you that should read before you start trolling around?
Raze: I agree on her point about Tactical Maps. Some of the information that will be shared through that service would be much more useful to a roving gang or a gate camp than to the guy sitting in the station.
Although, making it only updatable through the station interface creates an "Intelligence Officer" a new important role. 
|

Robrina Brun
The Blueshift Cartel THORN Alliance
|
Posted - 2008.08.01 17:41:00 -
[12]
Well, it might end up being used for both. Sorta like overview settings. If you can put 'pins' on stars or locations within a star system, I could see it being used as a planning tool. "This system has a good moon at xxx, that system is good for a jump bridge."
It could also be used as a medium term intel system, "This system has an enemy PoS at XXX and YYY with setups that are like ZZZ."
And, depending on how long it takes for updates to be populated to those 'watching' the map, it could be used for op planning. "XX pilots were spotted here, they were flying zzz and seemed to be moving towards yyy." for short term planning.
All seperate maps, all the same system? 
|

Robrina Brun
The Blueshift Cartel THORN Alliance
|
Posted - 2008.08.01 18:02:00 -
[13]
Oh, of course. This isn't a "I know what CCP is doing!" it's a discussion of what a setup might look like, and what it might be usuable for.
I somewhat disagree with your battle-map setup however. It's too hands off, and might create undue server-load to have the data autopopulated. CCP would know best about that of course, but I think that it would make things 'too easy.'
The Battle-map functionality should be a tool for assisting a FC in planning. It shouldn't do the intel gathering and planning for him. That's why I suggested an intelligence officer becoming a new part of good fleet command. Someone who gathers the information as it happens and puts it into the map for the fleet commander and fleet members to see.
|

Robrina Brun
The Blueshift Cartel THORN Alliance
|
Posted - 2008.08.01 22:11:00 -
[14]
I'm not sure, but we might be talking to a sockpuppet.. anyways.
As far as I can see, amongst the ambulation features that have been announced (but not confirmed), the only one that makes any sense to be used while "In Pod" is the Tactical Map. Of course, little IC reasons can be made to prevent it from being edited while in the field.
Gambling and mini-games seem out of place as part of a combat vessels computer software compliment. You don't want G'narg, the Navigation slave playing dice instead of keeping the sensors properly aligned.
The rest: housing, bars, deeper character customization; are decidedly ambulation based. And, as far as that one special dress costing more than a battleship. We are the social elite of the EvE universe, 1 isk is enough to feed a family of four for a year, probably several. Of course we're going to be buying clothing that is insanely expensive. 
|
|
|
|